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- on exitFrame
- global ppl, mnv, objc, foes, pwr, advance, psyprop, soundspath, cheese, heart
- psyprop = 0
- advance = 9
- puppetSprite(1, 1)
- ppl = [10, 11, 12, 13]
- mnv = [0, 0, 0, 0, 0, 0]
- ccc = getAt(pwr, 1)
- pwr = [ccc, 75, 75, 75]
- objc = ["jmppno", EMPTY, EMPTY]
- set the keyUpScript to "psyreg"
- set the keyDownScript to "psyregb"
- repeat with i = 10 to 13
- sprite(i).visible = 1
- set the constraint of sprite i to 39
- puppetSprite(i, 1)
- end repeat
- sound playFile 1, soundspath & "282"
- cheese = "0,0,0,0"
- puppetSprite(15, 1)
- puppetSprite(16, 1)
- puppetSprite(17, 1)
- puppetSprite(18, 1)
- sprite(16).flipH = 1
- set the locH of sprite 10 to 20
- set the locV of sprite 10 to 400
- sprite(41).visible = 0
- foes = [43, 162, 162]
- set the locH of sprite 11 to 580
- set the locV of sprite 11 to 370
- set the locH of sprite 12 to -1000
- set the locV of sprite 12 to 400
- set the locH of sprite 13 to -1200
- set the locV of sprite 13 to 400
- puppetSprite(31, 0)
- heart = 9
- set the locH of sprite 5 to 10 + random(620)
- end
-